M9 Baretta
October - Present, 2019
This model was another example of my practice in hard surface modelling. The projects are completely my own with just reference photos as resources and as a result, my progression is visible over my time working on these objects. Hard surface modelling has given me many challenges, and in itself is something I am proud of.
This scene was created using Unreal Engine 4 with help from Quixel Megascans.